A downloadable game

[MAY 2015] 3D exploration game developed to teach myself the basics of Unity3D development. I developed the entirety of this game's code in C#. The key feature of this game is the ability to crawl on any object in the game. This was accomplished using a raycast system that aligned the player object to the raycast collier and re-align gravity on the player strictly downwards. A major issue in this game was the oxygen meter in the top-left, which was programmed to reduce oxygen every 300 frames instead of every 5 seconds.